Successful with the release of League of Legends Wild Rift in Indonesia, this game provides a new adaptation for enjoying the best MOBA game in the world via smartphone or tablet, where this game can now cover many gamers including esports lovers on mobile. But unfortunately, even though the content provided is very comprehensive, Riot Games has also stopped the dreams of Wild Rift gamers in Indonesia and Asia Pacific by eliminating the APAC region in the Wild Rift League (WRL).
Riot Games is claimed to have prepared everything related to Wild Rift esports only for the China region, where according to him this region has a good ecosystem for enjoying MOBA games on mobile with a market that shares with Honor of Kings. On the other hand, the esports ecosystem in large regions such as South Korea, where League of Legends is dominant, has a different perspective from China in introducing MOBA games on mobile.
In addition, Riot Games will focus on the grassroots, or what is known as the roots of the dominant players in a region, and will provide support for other regions in competing in Wild Rift on a community basis. Because of this, has Wild Rift really killed its esports ecosystem?
In fact, even though Wild Rift does not have an esports ecosystem in the world except China, this mobile MOBA game still has higher revenues than mobile MOBAs which have a higher playerbase. Even with interesting content such as champions, skins, and even Mythical level content in Wild Rift, the game still has stable income.
On the other hand, Riot Games also has many games such as VALORANT and League of Legends which are able to give Wild Rift life to stay alive. Tencent Games also continues to support Wild Rift, as well as other games such as Honor of Kings which is now part of the 2024 Esports World Cup which will be competed in Riyadh, Saudi Arabia.
Although other games such as Mobile Legends: Bang Bang and Arena of Valor now have a large market. Wild Rift is also a mobile MOBA game that has its own market in Indonesia.