FIFA 23 managed to shock even the most grumpy fan. Whoever said the classic phrase “every year FIFA is the same” was certainly shocked this year with the luxury of EA Sports for the current generation of consoles and PC.
The virtual football game allowed slower athletes to be utilised and even enter the best way to take advantage of the game with the new AcceleRATE racing mechanic
Before FIFA 22, it was common to see teams with more unknown and unpopular individuals succeeding in the game simply because they were fast.
The rhythm attribute surpassed many others like passing, physical, defense and finishing. The important thing was to be faster than the rival.
In FIFA 23, that changed with the arrival of Hypermotion 2.0 and AcceleRATE. In the current generation of consoles and PC, each player has an acceleration mode:
Lengthy: This style of running encompasses taller, stronger players who start the race slower but start with speed over long stretches;
Explosive: This style of racing encompasses lightweight players, who tend to start out faster but lose speed over time;
Controlled: This third, on the other hand, covers players who maintain a speed from start to finish of the sprint.
The addition of Lengthy allowed cards like Harry Kane, Casemiro, Ruben Dias, Fabinho, Yaya Toure, among other slower players with low attributes in the rhythm to be used.
British content creator Craig NepentheZ understands that FIFA 23 must be balanced.
“That opinion may change when this mechanic starts to be abused in a higher division,” Nspenthez said.
In addition to players who already come with Lengthy by default, there is a way to transform some cards into this style.
To have the stride in FIFA 23 you need to add 14 more points of strength compared to agility. Using chemistry styles such as Architect, it is possible to change a player’s AcceleRATE.