League of Legends’ New Preseason Introduces Changes to the Jungle and Player Communication - Betting News | Sports News | Casinos News | Gaming Reviews

League of Legends’ New Preseason Introduces Changes to the Jungle and Player Communication

League of Legends fans will face the new update of the top MOBA, with important changes in gameplay, class balancing and mechanics in the game map.

One of the newcomers is the return of the dragon Chemtech Drake, which was previously introduced and removed due to lack of balance in its attacks. Mastering the dragon gives the team attack buffs, encouraging players to counter it in their strategies.

More items will be introduced to the store for purchase during the match, or rather, the return of weapons such as the Spear of Shojin, Catalyst of Aeons and the Rod of Ages.

Jungle is always a source of curiosity in its transformation over the seasons. In this case, there is a new mechanic that gives players 10 seconds to eliminate small monsters after eliminating the main one.

On the other hand, the most popular characters to play in Jungler exchange their items for companions that help to eliminate small monsters from the map more quickly. These changes were introduced mainly to discourage line players from quickly eliminating creatures, speeding up the work of junglers.

Riot Games has also improved the objective contest system, through voting similar to map surrender. In this case, the jungler’s vote counts double.

On the other hand, the studio intends to tightly mark toxic players, with a new system for detecting more “warm” messages.

It should be remembered that the studio recently announced an agreement with Ubisoft to create an artificial intelligence system to help detect and mitigate toxic behaviour during matches and the general ecosystem.

Communication is now intended to be easier in detecting and pointing enemies. Meanwhile, Riot has introduced a new vision-only wheel, allowing players to alert their teammates to clear vision, enemy detection, or ask a teammate for a vision from a location. This third option leaves a persistent indicator for one minute or until a teammate places the signal.

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